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Autodesk stingray tutorial
Autodesk stingray tutorial






autodesk stingray tutorial

There are some clunky, unintuitive things going on. I've worked with Unity for a while, and it certainly isn't perfect. Perhaps the claims about performance and ease are exaggerated, but maybe they're not. The obvious downsides are the lack of free access/assets that you get with Unity, that Unity/Unreal have huge communities and years of YouTube tutorials.

autodesk stingray tutorial

That, combined with Autodesk Navigation - another very powerful tool they previously charged a lot of money for (pricing for that was even on-demand only), means there's genuine reason to consider this. Unity's UI got better recently (in 4.6+), but Scaleform is still leaps-and-bounds above almost anything on the market. I was pretty annoyed, and it seems like this could be the reason why. It's worth noting that Autodesk have not updated their Scaleform plugin to work with Unity 5. Create a shading network in the Hypershade by connecting the Stingray PBS node with other Maya LT render nodes.People are wondering what the advantage of this is.See Build a Stingray Physically Based Shader using the ShaderFX editor. If you want to customize the shader graph for your StingrayPBS node, you can build this graph using the ShaderFX editor window and the available ShaderFX nodes. Build your shader network in the ShaderFX editor window, using ShaderFX nodes.If you only need to connect texture maps to your shader node, see Connect maps to a Stingray Physically Based Shader.

autodesk stingray tutorial

Connect input texture maps to your shader.īy default, the Stingray PBS node accepts inputs for maps such as Color, Emissive and Metallic.Preview Stingray shader in Viewport 2.0 with color management. Stingray tone-map from the view transform control drop-down list in Note: A Stingray specific color management view transform is available so that you can preview the colors as they would be displayed in the Stingray game engine.








Autodesk stingray tutorial